Last chance to watch

Google Video is closing down. Last chance to watch…
Last chance to watch Spin
Last chance to watch Bill Buxton at IIT Institute of Design Strategy Conference 2008
Last chance to watch Aza Raskin – Death of the Desktop
Last chance to watch David Weinberger’ Everything is Miscellaneous
Last chance to watch The Archimedes Palimpsest
Last chance to watch The Science and Art of User Experience at Google
Last chance to watch Jared Spool: How to Design for Branding
Last chance to watch Douglas Adams’ Hyperland
Last chance to watch Alan Kay at OOPSLA ’97
Last chance to watch Engelbart at 4th Conf on Innovation Journalism 2007
Last chance to watch Zeitgeist Addendum
Last chance to watch Barry Schwartz’ Paradox of Choice
Last chance to watch Ted Nelson on Electronic Literature
What are your favorites?
PS_
some videos are also hosted on YouTube, e.g.:
Aza Raskin: http://www.youtube.com/watch?v=3UwZkKsWgc0
Jen Fitzpatrick: http://video.google.com/videoplay?docid=-6459171443654125383…
Spin : http://www.youtube.com/watch?v=ZwMB4WijqNo&playnext=1&am…
Winberger’s Everything is miscellaneous: http://www.youtube.com/watch?v=x3wOhXsjPYM

Bill Verplank at Interaction 11


Bill Verplank: Opening Keynote from Interaction Design Association.
“Bill Verplank is a human-factors engineer with a long career in design, research and education. As a fresh ME PhD from MIT he worked eight years at Xerox on the testing and refinement of what we now call the “desktop metaphor”: bit-map graphics, keyboard and mouse, direct manipulation. For six years, he worked with Bill Moggridge at IDTwo and IDEO doing “interaction design” – bringing the insights from computers to the industrial design of medical instruments, GPS navigation, mobile phones, and new input devices (keyboards, track-balls, mice). From IDEO, he moved to Interval Research for 8 years of innovating design methods (observation, body-storming, scenarios, metaphors) and researching active force-feedback (“haptics”).

He began teaching design and man-machine-systems as a graduate student at MIT and “visual thinking” and product design at Stanford in the ’70s. Since then he has lectured regularly in human factors, user-interface design and most recently “new music controllers” at Stanford’s CCRMA. In 2000, he joined the steering committee of the Interaction Design Institute Ivrea (IDII) in Italy and has consulted most recently with the Copenhagen Institute of Interaction Design (CIID). He co-authored ACM SIGCHI Curriculum Recommendations and, for seven years, taught popular tutorials on Graphical Interface Design and Sketching Scenarios. He is known for sketching as he talks.”
See also_ Bill Verplank sketches metaphors at BayCHI 2008

10 Jahre UX Roundtable Hamburg

Moin Moin,
aus dem Schatzkästlein…

Subject: Usability Roundtable – Einladung
Date: Tue, 27 Feb 2001 09:50:43 +0100

Hallo

endlich haben wir es geschafft – die erste
Usability Roundtable Hamburgs!

wann: Montag 5.3.2001 @ 19:30 (bis ?)
wo: News Cafe (Ecke Wilhelm-Kaiser-Str und
Neustädterstr., Axel Springer Verlag gegenüber)
was: Usability Themen informell diskutieren –
z.B. Trends in Germany/Europe
ROI / Cost-Justifying Usability
Resources
Methoden
wer: Du und Deine Kollegen, Gäste, usw.
wie: einfach vorbeikommen

Bitte sag mir Bescheid per Email, damit ich ungefähr
weiss, wieviel wir sind. Noch fragen? just ask!

Bis dann,
Jim

Man beachte das Datum! Auf den Tag genau vor 10 Jahren luden James Kalbach, Jürgen Spangl, Ariane Kempken und Sven Heinsen zum ersten Usability Roundable Hamburgs ein. Damals war nicht absehbar, dass aus diesem ersten Treffen mit 7 Leuten eine regelmäßige Institution der Hamburger Usability und User Experience Szene werden sollte.
Seither treffen sich aber immer mehr und immer wieder auch neue Leute am ersten Montag eines Monats, um aktuelle Themen der Gestaltung benutzbarer Software und Webanwendungen zu diskutieren. Unser Archiv verzeichnet 66 Roundtable-Treffen — hinzu kommen einige Classic-Termine, die den Abenden im News Cafe nachempfunden sind.
Unter http://uxhh.de versammeln sich inzwischen auch weitere Kreise, wie der Book-Club und das Local Chapter der Interaction Design Association Hamburg. Auch der World Usability Day der upa hat bereits fünf mal in Hamburg stattgefunden.
Alles in allem eine lebendige und offene Community, deren Mitglieder kaum zu zählen sind, da wir auf diversen Platformen präsent sind: Unsere Y!-Mailingliste hat 156 Mitglieder. Die uxHH-Gruppe auf Xing 317. IxDA Hamburg ist in weniger als einem Jahr immerhin schon auf 81 Leute bei mixxt gewachsen. FB schwächelt noch etwas. Aber das stört mich recht wenig.
Ich bin gespannt auf die Zukunft, da es in unserer Disziplin noch so unendlich viel zu tun gibt. Und es freut mich besonders, dass die UX Szene in Hamburg mit ihrer offenen und kompetenten Diskussionskultur jedem von uns immer wieder neue Einsichten vermittelt.
Bis dann, bei einem der zahlreichen Treffen in Hamburg
Matthias Müller-Prove

SocialChat: A guide to closing down a project

Beethoven deafness posed a challenge to have fluent conversations with him. His trick was to use conversation books, where you had to write your part and he would then answer verbally. These books have survived until today, and provide insights into… well, we have to guess his part of the conversation. But anyway.

Although I am not deaf, I want to share one page of my socialchat-conversation book that contains just my tweets and not the tweets of my colleagues. The topic this week: A guide to closing down a project. You can read topdown, but might need to fill in some impulses from other participants. I hope it still makes sense. Enjoy!

BTW_ Beethoven finished all his symphonies – Schubert did not.

  • Discussion Point 1) Have you ever worked on a project after it has lost momentum?(eg lost a sponsor, or where it’s obvious it’s a dead end) How did you maintain morale?
  • The first part of the question is easy to answer: yes. I guess I have no problem with my motivation because I am always involved in several projects at the same time. If one project loses steam, I can refocus myself to work more in others.
  • Some projects don’t have a sponsor. And they are not the worst. You really try to bring them forward b/c your are deeply convinced about what you are doing. Although, these are never the main projects but some smaller ones.
  • Moving onto Discussion Point 2) Any tips on how to close off the project? Has anyone successfully handed off a project to be supported by another org?
  • wiki documentation (always a good idea) and TOI presentations (transfer of information) to the engineering team, who takes over.
  • This is even more important if you hand-over to yourself in the future. Then you need to pick up the game maybe a year later without starting from scratch. I call this ‘freezing a project’
  • A party is also a good idea to close a project in order to finish it and turn around the heads for the next one. Celebrate success, or have a postmortem to do it better next time.
  • you can call a postmortem also ‘lessons learned’
  • There is an EOL (end of life) phase in the product life cycle.
  • 3) Has anyone any experience with the ‘Wither on the vine’ approach (eg Nokia is using this approach with Symbian)?
  • wither on the vine (British, American & Australian literary):= if something withers on the vine, it is destroyed very gradually, usually because no one does anything to help or support it
  • ‘wither on the vine’ does not sound like a good management style. More like the lack of good leadership. Wasting nerves, money, and losing customers.
  • You cannot ride a dead horse. It’s dead already, stupid! Though, it needs some experience and stance to recognize such a situation, and courage to react accordingly.
  • well, if the systems continue to run fine… Do they have a migration plan for the customers and just need to ‘entertain’ their customers until the new system becomes available?
  • I do not know it it is done deliberately and consciously. But I think it is better to manage the expectation of the users&customers rather than having rumors spread by the competitors.
  • google for for ‘software train wrecks’. e.g. 10 Signs Of Coming Software Train Wreck
  • And one for the road if you go off-track — this is the presentation that I just had in mind — Scott Berkun about Saving Design Train Wrecks 

Scott Berkun at BayCHI: Saving Design Train Wrecks

Hamburger Unkonferenz Raum Schiff Erde

Raum Schiff Erde am 13.2.2011 in Hamburg
Ahoi,
das Raum Schiff Er.de landet im Februar wieder im Jazzclub Stellwerk in Hamburg-Harburg. Wer dabei sein möchte, kann jetzt in unserem Wiki einchecken. Und obwohl am Programm noch fleißig gefeilt wird, zeichnet sich schon jetzt eine spannende und inspirierende Mischung ab.
Diverse Projekte aus den Bereichen Digitales, Interaktionsdesign, Internet, Philosphie und Lötkolben stellen sich vor und werden alleine durch das Motto “Ordung und Chaos” gebändigt!
(Kleiner fraktaler Scherz am Rande: Wofür steht das B. in Benoit B. Mandelbrot? )
Ich hoffe, dass wir an den Erfolg vom letzten Jahr anknüpfen, und dass wir den einen oder anderen Rebooter, Idealisten und Weltverbesserer auf der unkonventionellen Konferenz treffen werden. Hier nochmal die Links_

Es grüßen Matthias und die #RSE11 Crew