Weizenbaum. Rebel at Work.

Ein Film von Peter Haas und Silvia Holzinger um das Leben und Werk Joseph Weizenbaums. 80 min DVD, 2006

Ein berührendes Portrait des Menschen Joseph Weizenbaum. Wenn man sein berufliches Leben, seine Bücher und Überzeugungen kennt, ist der Film eine ganz liebevolle Hommage. Wenn man Weizenbaum noch nicht kennt, dann wird man durch "Rebel at Work" angeregt "Die Macht der Computer und die Ohnmacht der Vernunft" zu lesen und hört dann den Autor selbst zu einem sprechen. Jeder Informatiker sollte den Film mal gesehen haben.
Il Mare Film works on a portait on Joseph Weizenbaum. The German DVD is available for EUR 23,40. The English version will follow in a couple of months. – Trailer:

Siehe auch

Mind the Gap!

"Mind the Gap! Software Engineers and Interaction Architects" is a position paper for a workshop at Interact 2003 in Zürich.

Software engineers and interaction architects need to cooperate with each other in order to create software products that work, and that are usable and useful for the target audience. A look at reality shows that the cooperation does not function as smoothly as it should. The cause for this can be on the engineer’s side, or on the designer’s — or on both sides. This paper identifies some differences in the mentalities that make it difficult to work together in one product team.It needs to be said that successful product teams have many more components than just engineering and user interface design. To use Don Norman’s metaphor: it is technology, marketing, and user experience that make up the three legs of a solid product. We also have to add product management, quality management, documentation, customer support, and upper management to the picture. Nevertheless, this paper focuses only on the relation between developers and HCI professionals. [continue]

Summary of design rules by Jef Raskin

In 2002 Jef Raskin wrote to Tom Gilb "A nearly one page summary of design rules".

The first principle. When using a product to help you do a task, the product should only help and never distract you from the task.
The second principle: An interface should be reliable.
The third princple: An interface should be efficient and as simple as possible.
The fourth principle: The suitability of an interface can only be determined by testing.
The fifth principle: An interface should be pleasant in tone and visually attractive.

Then Jef Raskin concludes:

An interface should be effective, habituating, reliable, efficient, and tested. To the extend that doing so does not conflict with these essentials, an interface should also be attractive.

[read Jef’s nearly one page summary of Raskin’s design rules]