12 Lessons by Jobs/Kawasaki

12 Lessons Steve Jobs Taught Guy Kawasaki

  1. Experts are clueless.
  2. Customers cannot tell you what they need.
  3. Biggest challenges beget the best work.
  4. Design counts.
  5. Big graphics.
    Big Fonts.
  6. Jump curves, not better sameness.
  7. “Work” or “doesn’t work” is all that matters.
  8. “Value” is different from “price”.
  9. A players hire A players.
  10. Real CEOs do demos.
  11. Real entrepreneurs ship.
  12. Some things need to be believed to be seen.

Ted Nelson: Computers for Cynics

Two Five Seven Eight new Ted Nelson videos are up: Computers for Cynics

#0 The Myth of Technology

#1 The Nightmare of Files and Directories

#2 It All Went Wrong at Xerox PARC

#3 Database

#4 The Dance of Apple and Microsoft

#5 HyperHistory

#6 The Real Story of the World Wide Web

#N Closure: Pay Attentions to the Man Behind the Curtain

More Ted Nelson

cyborg anthropology

I missed Amber Case’ presentation at Interaction 12 on Solid to Liquid to Air: Interaction Design and the Future of the Interface. But here it is, the webcast_

“Amber Case is a cyborg anthropologist and user experience designer who focuses on mobile software, augmented reality and data visualization, and reducing the amount of time and space it takes for people to connect. Case has been featured in Forbes, WIRED and Time, and also founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.

Case has spoken at conferences all around the world including TED and was featured in Fast Company 2010 as one of the Most Influential Women in Technology.”

Other IxD12 highlights

Interaction 12 in Dublin – Highlights of Day 3

Dublin, Feb-4, 2012. The forth day of Interaction 12  –  actually the third day with a regular conference program in the Conference Center Dublin. BTW_ The CCD reminds me of a database drum, much like the architecture at Oracle’s headquarters in Redwood, CA, just a little bit tilted.

Congress Center Dublin //image by ericthebell

Interaction’s workshops were held on Wednesday, which I did not attend because I conducted “my own” VDI workshops with my engineering colleagues at Oracle in Dublin.

Biomimic Infographic

The most beautiful presentation – both visual and by content – was given by Pete Denman. Pete argued that typical business charts only express very simplified aspects of data sets. To demonstrate the flaws of pie-charts he compared the famous illustration of Napoleon’s war against Russia 1812-13, made popular by Edward Tufte, with a typical modern pie-chart: 95% French men fucked, 5% kind of fucked (see slide 5 and 6 below).

Pete found inspiration in nature to better represent huge data sets on screen. He developed an app for iPad to display medical data. The photos on slide 9-14 can only give a faint idea of the beauty of animated flowers of data. Very well done. And hopefully an example that encourages other to go into the same direction as well.

In anticipation of the conference, core77’s interview with Pete.

Restoring a Sense of Wonder

Too slow to be really good was Michael Smyth’ Critical Design: Restoring a Sense of Wonder in Interaction Design. He presented a series of examples how design and (street) art and urban installations shift the perspective of the observer. Indeed, yet another reference to McLuhan. I liked most the project digitalAntiques (slides 20-22) where antique statues were projected on the walls of Split during the night.

Rage Against the Machines

The closing keynote by Genevieve Bell was an entertaining Rage Against the Machines – Designing our futures with computing. She joined Intel in 1998 with a fresh PhD in anthropology. Her boss told her to do research for Intel on two questions:

  1. Women – half of the population on earth!
  2. ROW – rest of world – in the sense of “everything outside of the USA”!

Well, others complain about more restrictive research agendas… As said, a very amusing talk.

She continued to provide an short overview on the history of mechanical automata, like the Digesting Duck by Jacques de Vaucanson (1739) and the Mechanical Turk by Freiherr von Kempelen, that eventually lead to a meetup of generations between Furby and Siri:

However,
Mrs. Bell lost me when she indicated that it was Joe Weizenbaum’s intention to pass the Turing Test with his Doctor Script for Eliza. In my opinion it is irritating to bend history just to make it fit into a story line. When such things happen, I start to mistrust other facts and conclusions drawn by the presenter as well. A missed opportunity for a good closing keynote at Interaction 12 in Dublin.

webcast of Genevieve Bell’s presentation

>> Ciara Taylor’s summary at core77